Underworld - Submersed and Immersed with Audio

Mixed Immersion’s heritage in cinematic audio production was called upon by The Guardian and The Mill to help design and augment existing sound recordings and provide realistic, spatial audio which was used to dramatise the ambience throughout the Underworld experience.


With an amazing array of captured & recorded sounds, the majority of heavy development came with mixing audio objects and textures into the various tunnels and chambers, so that reverberation from the many objects -  such as wet & dry brick and approaching machinery - could all be well defined and understood by the user, whose vision is restricted throughout.


In a particularly dark and hostile environment it is hearing which tends to take over as the primary sense, and every small sound becomes greatly amplified as the brain concentrates more on orientating and interpreting its environment. This meant that every splash, echo and background noise was given the highest amount of scrutiny in order to give the overall soundscape a sense of claustrophobia and menace.